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In terms of game mechanics, Modiphius have once again utilised the 2d20 system. Next Generation era episodes – by and large – follow a constant narrative logic which I’d suggest is far more satisfactory in a gaming environment.
#Star trek adventures rpg series
The original series could be quite odd, if not surreal, at times something quite hard for a GM to pull off in a convincing manner.
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Also, the tone of newer Star Trek is easier to create in an RPG than the original. In this Next Generation phase of Star Trek history, the backstory and political situation is far more established in people’s imagination and has both a coherence and consistency that the original series can sometimes lack. While I personally prefer the original series on TV, I think this is a wise move on Modiphius’ part. Star Trek Adventures allows the game to be played in the programme’s different eras, although its default setting is the Next Generation / Deep Space Nine / Voyager period.
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What it is not is a tiresome exposition of trivia or pseudo -fact-porn so beloved by certain sections of the Trek fan community (yeah, I’m sorry – but you had it coming). However, this part of the book is very readable for the non-obsessive and – crucially – aimed at providing background and adventure hooks for games.
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The rulebook does include an extensive section detailing the Star Trek universe, and this is absolutely jammed with information. To cut to the chase, Modiphius have succeeded with Star Trek Adventures where other game companies have failed for the very reason that they have directed the game towards character and dramatic conflict, rather than get absorbed in distinguishing between different types of phaser, how warp drives work, or what particular type of knife a specific sub-clan of Klingon warriors prefer. Star Trek has always been a RPG waiting to happen. Add to this the fact that the show’s plots are centred on numerous and varied problem-solving scenarios, and that it comes, not only with a complex and detailed fictional universe, but that every inhabitant of the Earth who has a television has a relatively comprehensive knowledge of that universe. The programme’s emphasis on character as well as it employing a narrative model which pits a small group of individuals with differing talents and temperaments – say, a gifted but reckless senior officer an intelligent and inquisitive, but strangely dispassionate scientist and a skilled but emotionally erratic medical officer, for example – make Star Trek ideal RPG material. Star Trek is Star Trek because it is a drama. Star Trek has always chosen to represent a complex future in which politics, romantic escapades, personal conflicts and foibles of character are very real and powerful forces.
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As the first serious attempt to create a science fiction tv show for an adult audience, Star Trek distinguished itself by placing believable, very real human beings into its science fiction setting, and the adventures are centred on human interaction as well as exciting adventure situations. Consequently, these previous attempts have failed because they have missed or miss-understood what makes Star Trek actually Star Trek. This is either because they have been merely science fiction RPGs that have rather clumsily attempted to retro-fit themselves to the Star Trek universe, or have focussed on the minutiae of the show with autistic fervour. I’m also a role player who’s been a role player as long as there have been role playing games, and seen several attempts by a number of companies to create a Star Trek RPG, all of which have – in my not-so-humble opinion – failed. Nevertheless, overall, I vote ‘Aye’ for Star Trek. My heart truly belongs to the first 1960s series, the more recent reworkings of the programme vary greatly in my view – ranging from the rather splendid to the awful. Star Trek Adventures: The Role Playing Game, Modiphius Games, £44.99, WebsiteĪlthough I despair at individuals who learn Klingon, or paint their faces blue and stick antennae on their heads, or engage in other such ‘Trekie’ activities, I do like Star Trek – in fact I’ll go as far as to say I am a Star Trek fan.